The scene strips the player of the power fantasy so commonly associated with a gaming genre dominated my hyper-masculine stereotypes, and it does so by forcing the player to control his/her character during his death even though the player knows there is nothing to be done. It calls into question the meaning of control and its relationship with futility, touting the game and its narrative as the true players in a game of modern warfare instead of the person holding the controller; the player is just someone playing soldier. Modern Warfare 2 has a similar moment with the notorious airport scene, but it never reaches the impact of the nuclear explosion. The mission "No Russian" brought significant press to the franchise, and pundits and critics debated its inclusion in terms of its exploitation of and desensitization to violence. I think it's a fairly brave--but problematic--attempt to dare the player to enact the apotheosis of power fantasy in the darkest way possible, but the character's death at the end of the mission does not provide enough punishment to make the war crimes he (and the player) committed (or didn't commit, as the player can choose to play it or not) matter. There's trauma, but no exploration of its implication in a meaningful way, putting the scenario in a weird place between exploitation and attempted insight.
But I digress. In my years of playing video games, I've never seen a game franchise that is simultaneously grossly successful and violently reviled. The logical conclusion, then, is that the two are intrinsically linked, but that still doesn't satisfy. After all, other franchises like FIFA, Madden, and NBA 2K don't catch nearly as much hell as Call of Duty even though new versions crop up every year. Would it be a stretch, then, to think of Call of Duty as a sports franchise? The standards are there. Minimal story (except for Black Ops, of course) that could be completely bypassed, a strong multiplayer community, and tense competition all play into the game's success. Since one of the complaints leveled against the game is that each entry is just a re-skinned version of the previous game with some tweaks here and there, thinking of the series as a sports franchise could help gamers understand its marketing appeal. You need new teams to play against and new equipment to play with.
Even if we think of the game as a sports-type, so what? Call of Duty is still a cash-grab machine. The publisher is still an evil powerhouse representing everything that is wrong with the gaming industry. The gameplay is shallow. Online multiplayer is filled with douchebag teenagers who have all apparently had some nasty sex with my mom while calling me racist slurs.
My mother is a saint, you ass captains. |
I'm uncertain, though, that such over-saturation will create the FPS wasteland so many people predict. It's hard to deny that few shooters can step outside of the long shadow of Call of Duty. A fun, self-aware shooter like Bulletstorm sold next to nil when Black Ops was still breaking records. Still, players looking for something different in the FPS category may owe Call of Duty more than they realize. Colin Campbell's recent article "How First-Person Shooters Are Growing Up" gives players hope that the genre is evolving despite much assertions of the contrary by showing that games like Borderlands 2 and Far Cry 3 offer a heavy dose of character alongside gunplay. I cannot help but think this is step in the right direction specifically because of Call of Duty's popularity--not in spite of it. Franchise fatigue can encourage developers to step beyond the genre's fixed paradigms, and, if people are genuine in their desire for something different, the risk could pay off for all of us. Hating Call of Duty really isn't preservinganything if risks are still being taken and great games are still cropping up.
The industry needs a juggernaut like Call of Duty, and, to be honest, it's not a bad game. I don't really enjoy the franchise (because I suck at multiplayer), but I can see why people do. Sure the games are largely shallow, despite a few standout moments, but the mechanics work, the visuals are impressive, and there's a lot of replay value online. It will continue to be hated because it's popular. It will be hated because of its developer's business practice. It will be hated because it's fashionable right now. And it will be hated because we're just plain tired of it. But it will also sell--we just can't be sure of how long it will keep it up. Maybe the best way to hate Call of Duty is to not hate it all but to rather see it for its underlying complexity of reactions. If gamers really wanted it to end, it would end. We could stop buying them, stop supporting multiplayer and DLC. If they're really just releasing the same product in a new box, people should stop buying the damn things. Screaming in impotent rage on message boards or spamming Metacritic is almost as useful as getting into an argument with a 14 year-old, Mountain Dew-fueled online trash-talker about your mother's sexual exploits.
I don't think the franchise has held back the first-person shooter, or any other genre, to the extent that warrants such outrage. This generation has seen some excellent games--some of the best ever made if we're willing to remove our nostalgia goggles. If we must hate Call of Duty, let's do it in a way that helps the industry. Let's hate it by supporting alternate products. Let's hate it by just letting the people who enjoy the game play with each other while we look someplace else for entertainment. That way, we can all support the games we like--with or without mom insults.
Cheers,
--David
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